I think that this is a refresh problem only, where Eevee material seems to remain a little when you enable dyntopo. I do not think that is working. I think maybe what I’m asking for is not even implemented yet.
I have also seen some refresh problems with Dyntopo Smooth Shading in Eevee rendered view.
That would mean having to constantly push mesh updates from cpu to gpu, but then that kinda has to happen anyways I guess, yeah. Would be interesting if we had all this sculpting happen on the GPU(compute shaders?) side all together.
Would love to see Sculpting under Eevee Render happen.
It’s a gimmick though, but one that would turn heads aplenty!!!
Probably wouldn’t use it too much personally, but I would definitely demo it out when I’m demoing blender to other artists, that’s like ultimate eyecandy
Maybe it’d be code that would be usefull across some other viewport-eevee situations, in that case yeah would love it.
@mandragora, you’re on roll, banging them out! Really like the human head there. Love the nose, eyes and ears on it!
Thought I’d post my latest WIP here as well. Something smooth and subtle for a change. I should sculpt more girls … it’s just that creatures are just too much fun to do sculpt jams on.
Used TopoRake on this sporadically (before the patch was accepted, so sometimes I forgot to boot the TopoRake build).
No UVz, everything is VertexColor maps. Eevee render 64 samples, 3.5 sec renders
Eyelashes are just a temp placeholder.
Unfortunately, not my own design. This is based on a 2D concept from an artist off ArtStation, I’ll post the reference eventually. Either if I get closer to final, or abandon the project.