Dyntopo tests

(yakuzakazuya) #6343


Thank you for the encouragement. I love that you and your son could create art together! My daughters like drawing but not at all interested in 3d sculpting. Not yet I hope. :grin:

If there is a crowdfunding to vastly improve blender sculpting I would gladly chip in. I am hooked :+1:

(julperado) #6344

Well, for there to be a crowdfunding effort there has to be a consensus first, as well as a green light from the BF, Ton specifically.
I know the devs are aware there’s still much improvement to be done and have mentioned it before, but the plan and the actual effort to bring this topic to their attention must come from us, the users who are using sculpting tools everyday and that also know how sculpting works in other programs.

(Metin Seven) #6345

I fully second this. I also use Zbrush, and it has a lot of tools I miss in Blender, but despite that I just love Blender’s Dyntopo. Here’s my list of things I miss in Blender’s Sculpt Mode:

• An alternate smooth brush mode that preserves volume.
• A general smoothing tool to auto-smooth a complete mesh or a masked area (in stead of having to add and apply a Smooth modifier each time).
• A general mask blur option, in stead of having to smooth the edges of each mask manually.
• Easy extraction of masked areas into a new geometry layer with a desired amount of thickness (now you need a separate add-on for that).
• The ability to manipulate unmasked parts like selections in Edit Mode: being able to move/rotate/scele those parts with a transform gizmo.
• More options to establish mask shapes, like a circular mask.
• Topological sculpting (like the Move Topological brush in ZBrush). Now you have to mask surrounding geometry each time.
• Polygon grouping and smoothing of the polygon group edges.
• A solid auto-retopology tool (like ZBrush ZRemesher or 3D-Coat Autopo).
• Easy cutting using a custom curve or shape.
• A tool to easily Boolean all intersecting parts of the same mesh (like the Remesh by Boolean deformer in ZBrush).

(czerw) #6346

So, maybe let’s list things we would like to have, and then vote. Also may be usefull to split this to a new thread.

(julperado) #6347

Right, I think a thread on the devtalk forum could have more chances to get the conversation going directly with the devs, what do you think?

Edit: Spent some time browsing the devtalk forum, looking for any sculpt related threads. Seems like the use of rightclickselect is encouraged by the devs because is an easy way to see how popular a request is before even trying to make any effort on the development side.

(Metin Seven) #6348

:+1: I’ve posted my Sculpt Mode wishlist at Right-Click Select. If you like the list, please upvote it, and If you leave a comment with your wish(es), I’ll add it to the list and credit you.

Many thanks!

(julperado) #6349

Great! I’ll add my comments there :+1:

(Metin Seven) #6350

:+1: I’ve added your wishes, @julperado.

Other wishes and/or votes from anyone are welcome in the growing Sculpt Mode wishlist at Right-Click Select. Thanks!

(erickBlender) #6351

About crowdfunding for Blender sculpting tools, the problem we are having is that Sculpt and paint mode in Blender is orphan. We need to get first a developer who will be maintaining that part of Blender then we can talk about crowdfunding. Because even right there many GSOC and patches that are almost ready with good feature but they are just hanging since no one is ready to continue that work.
Right now the Devs that we have are busy and focusing on their favorite part of Blender and only in part time they work on sculpting and painting.
Lately we have been seeing some patches on sculpt brush and so on, but by the lack committed maintainer, patches are not reviewed quickly and the worse case they will be forgotten and collect dust.
RightClickSelect is more or less a good place but since the sculpt and paint mode doesn’t have a maintainer we will end up in the same kind problem as i mentioned above.
We really need a maintainer, think about eevee, GP (as 2D animation tool)few years ago we didn’t have them and Devs committed themself and now we have so so many renders almost Cycles quality, and they are keeping improving them. How long we have been having dyntopo performance issues? We still don’t have an auto-retopo option (even good addons BF doesn’t support them).

Best we can do as artists is to spread the word with our tool and skill hopefully we will motivate new developer or reactivate some dormant maintainers to come to revive paint and sculpting.

(julperado) #6352

You’re right, but I don’t think that’ll work either, just wait until someone decides to work on it is basically what we do right now.

That’s why I mentioned a collective effort; that goes from bringing the sculpt shortcommings to the attention of the BF but also trying to find someone who would be interested not only in adding features but in doing all the real, dirty work of maintenance and keeping everything updated.

I’m not talking about just asking for features, I’m talking about get together to manage all the things needed to bring this to a reality, from looking for a developer, to getting the greenlight from Ton, to create and promote a crowdfunding campaign to pay for the developer’s work. Just like Daniel Martinez Lara did for the grease pencil tools.

Starting to do some noise on rightclickselect or the devtalk forum is just a small part of the work that would need to be done, and it can’t stop there.