Dyntopo tests

(0rAngE) #6386

Was checking out tube, and found this nice demo of 2.8 sculpting

(mandragora) #6387

(0rAngE) #6388

Someone’s been busy :wink:

Nice forms and nice amount of detail!

(0rAngE) #6389

Just wanted to follow up in this thread as well.

Jeacom’s TopoRake just got commited! It’s in the latest buildbot.

(yakuzakazuya) #6390

Beautiful work, @mandragora :+1::+1:

(mandragora) #6391

Thanks :grinning: a lot of learning in front of me

(0rAngE) #6392

@mandragora, you’re on roll, banging them out! Really like the human head there. Love the nose, eyes and ears on it!

Thought I’d post my latest WIP here as well. Something smooth and subtle for a change. I should sculpt more girls … it’s just that creatures are just too much fun to do sculpt jams on.
Used TopoRake on this sporadically (before the patch was accepted, so sometimes I forgot to boot the TopoRake build).
No UVz, everything is VertexColor maps. Eevee render 64 samples, 3.5 sec renders :slight_smile:
Eyelashes are just a temp placeholder.
Unfortunately, not my own design. This is based on a 2D concept from an artist off ArtStation, I’ll post the reference eventually. Either if I get closer to final, or abandon the project.

Broken image links
(0rAngE) #6393

Didn’t see if this was already posted on BA.
We The Dyntopo Crew ™ likes!

Some great work is done on sculpting. Let’s hope to see this committed soon.
Each one of these demos is - we wants it!


(yakuzakazuya) #6394

I am drooling! Bring on the improvements! :+1:

(pachupp) #6395

This is so painful, dyntopo thread from 2012. 6387 posts (OMG), and almost no improvements. And now compare this to gimmicky grease pencil.

(Metin Seven) #6396

I agree. It’s about time Blender (Dyntopo) Sculpting is improved. Vote for this list to try and reach the developers. Leave a comment with an additional suggestion if you like. Thanks.