Working on a piece which has nice topo [created from primitives, so no sculpting or dyntopo], so when I hit Dyntopo for the first time to shape/mold/polish it a bit and then go back to Object mode and toggle Subsurf ON again, it creates these umm, well to me it looks like doubled edges/verts … not pretty.
Removing doubles did not resulted in any improvement…
Also not exactly sure what happened on the second pic, but it resulted from a similar scenario (hitting Dyntopo and going back to Ob mode)
Any tips or hints will be much appreciated
dyntopothing.blend (961 KB)