does this annoying error solves by getting studio version? why does not many talks about this? :<
To be perfectly honest, Iām not aware of that part at all.
Iām assuming that the features that makes E-cycles good are directly linked to Mathieuās hard work.
If i made a False assumption then i give my apologies to K-Cycles creators as what i said wouldnāt make sense. However If my assumption is correct then yes, the pricing is completely ridiculous and i still believe itās hurting entrepreneurship.
So what is the difference between $1 E-Cycles 2021 Premium RTX and $299 E-Cycles RTX 2021 pls?
@Frostensen As I understand it, it has the 2x speedup only. Iām assuming no lightgroups, no AI denoiser, etc.
So i just got the 1$ version and, like the documentation says, opened my file and hit render.
My render time went from 8:46 to 8:00.
Do i have to do anything else?
If e-cycles 2x faster, render time will be 4:23 right? So where is 2 time faster rendering? I got a same results overall.
I am wondering the same thing.
Perhaps my scene is just a really bad example, though.
Unfortunately for NDA reasons I can not show it but it is a pretty standard scene with an imported CAD model of an industrial warehouse robot (looks like one of these lawn mowing robots). The robot is on a large floor and in the background there is a wall. It is lit by an hdri and a single spot light.
1024 samples, opitx on with a RTX 2080 and a RTX 2070. No bitmap textures only a bunch of procedural textures with principled shaders.
Any chance you can try with a different scene that you can share?
I donāt know about the $1 version but with the regular E-Cycles 2021 I get about twice the speed.
So far I only had one case where itās been difficult for me to get fast renders, but it is indeed a particular case: Hard Surface animated piece - #10 by phoe-nix-art
Dark environment, mesh emitter, and glass. That said, it went down from 25min to 15/17min per frame, not exactly half but still a significant gain.
Mathieu tested the scene, and he had some tips on how to improve it a little further but, unfortunately, I didnāt have the time to move forward with the project.
Try selecting one of the āQuick Presetsā, there should be render presets like āQuick Previewā, āVery Fastā etc. This is the main thing in E-Cycles as far as I know. After applying one of those you should totally get other render times.
Thank you I didnāt know about the presets thing. I set it ot āvery fastā now.
I put toghether a sharable scene.
In this scene there is no speed up at all. In fact e-Cycles renders 3 seconds slower than normal Blender. 6:55 vs 6:52.
I exchanged the NDA geometry with a free CAD file from GrabCAD. The materials are the same as the ones I use my real file.
The HDRI is not in the file but it uses the 4K version of this one from hdri haven:
Here is a render at 4K resolution:
Here is the blend file:
Holy crap, you deserve a prize for the most insane comparison ever made on internet. If it was written today Iād say this must be an april fools joke.
First things first:
I donāt argue pricing in general, it is relative make your prices however you value your time. I bought ecycles before I bought a lot of plugins or models etc of varying quality. If Mathieu wants to sell this for a million I donāt careā¦
But letās make one thing clear, you legit just compared pricing and development of a full blown commercial render engine(OCTANE) developed for years to an OPTIMIZATION of an existing render engine(CYCLES). Letās make this clear, e-cycles, k-cycles whatever cycles is still just a MOD of an existing engine.
Go ahead and make arguments about speed, or quality comparisons. But research and development of an rendering engine VS a modification of an existing render engine is few another dimensions and years apart each other.
Hi Lumpengnom,
thereās a texture missing (paul_lobe_haus 4k.hdr). Would you mind to check for the missing one?
And: Which Hardware do you use?
The texture must be the hdri from hdrihaven linked in my last post.
Or perhaps it is a camara background image which i deleted and is not necessary.
Hardware:
RTX 2070 and RTX 2080
CPU:
Intel Core i7 6800K
@BD3D I agree with @chippwalters, @lacilaci86 and other guys. However, I have E-Cycles already costed version and Iām happy with that. BUT all that guys are saying you that both aspects are deeply different than READY-CODE and IN-DEVELOPMENT-FROM-THE-SCRATCH. Thats it! By the way, Iāve not knowledges about software licenses (related to Blender and cycles).
I will post you some differences with some scenes today I will have free timesš
I gave it a quick test. But smaller in size (only 960x540) and without the hdri, just to not take longer for all those things than 10 minutes or so. I just have 16gb Ram and a 1060 with 6GB and only tested the āraw performanceā.
The results are, and mind I have an older ECycles Build, 2.82:
Blender 2.92 stable default (nothing changed, only resolution): 03:45
Ecycles 2.82 default (nothing changed, only resolution): 02:45
Ecycles 2.82 changed (resolution and very fast preset): 01:50
The GI was a good bit darker in the āvery fastā render but the overall quality still pretty decent.
Yes, E-Cycles is based on Blender and yes Blender is freely available code.
No Iām not complaining about other using freely available code, Iām complaining about it being a simple copy with some slightly changed values and being sold as own work.
I would be more than happy to have real competition. I find getting pseudo-competition through lies is on the other side at best a shame. If only Lukas or someone as skilled as him could challenge me in the open source field, that would be awesome
Thatās true. again, iām not aware of how both are made until now i guess.
You will note that from a consumer perspective buying an external render engine or buying such product is the exact same. When i first discovered E-cycles i directly compared it with octane, and hesitate between buying one or the other, so yes, they can be compared, from a consumer perspective, so can their price right?
Iām coming from a perspective of addon developer, so Iām assuming that the features directly comes from Mathieu work. Again i donāt know about all this source code subject (and i probably shouldnāt comment on things that i donāt know at the first place so thatās my fault i guess)
As acadgatsu said, it has the original 2x speed-up from 2019 only, plus some tweaks to make it work on OptiX too and the presets. The full version has the AI-Denoiser which allows to cut sample count by 4 to 10, viewport light groups for very fast light setup, persistent data for instant start of renders etc.
more can be seen on the youtube channel and product pages.
I understand the reasoning to a point.
If scene or type of scene is done equally fast in 2 engines I pick cheaper. (for the sake of argument letās say quality, level of support etc is identical too.) This is ok.
But saying value of work on a product from ground up = value of tweak/modification on existing work is nonsense.
Again, everybody charge as much as you want and can get away with it.
OFF TOPIC:
The sole reason E-cycles or other mods exist is simply that blender devs didnāt gave a damn about cycles for a long time. This is all their fault and I wonder if it is about to change.