What is the E-Cycles Nebulae Edition? it says it is tailored specifically towards Nebulae Rendering, but what does that mean? Can I only render literal Nebula with it or is that some sort of rendering method?
Hi. I have a question. Is the add-on renewal charged after purchasing E-Cycles?
Not a permanent update?
is there any chance we will see branched path tracing on RTX in foreseeable future?
Hi and no, you get updates for one Year, I am not sure if it is calendar Year or 12 Month at moment.
I see. I understand.
But in that case, if I don’t buy it again one year later, will I not receive the renewal of E-Cycles?
Is there any update discount when I buy it again?
No, you have to use the latest version you get.
I pay 45€ for my last update, standard version (no Optix).
There are four E-Cycles in the Blender Market that are on Summer Sail right now, but none are priced at €45 (About $50).
$149 E-Cycles 2020
$299 E-Cycles RTX 2020
$999 E-Cycles Studio
$39 E-Cycles Nebulae edition
I was thinking of buying the E-Cycles RTX 2020 for the future, but is it also a one-year renewal?
This was the update price from 2019 to 2020 from E-Cycles 2019.
No idea how much is the next update for me or for RTX 2020 user, we need to wait until @bliblubli steps by.
I see, after all, the annual paid updates after purchase were offered at a comparatively low price.
I’m relieved to hear that.
I’ve been looking for this kind of information, but I couldn’t find it, so…
I bought it as soon as possible because it is a summer sale.
I still use GTX1080 as an impression, but 2.5 times rendering becomes faster and I can use GTX1080 as an impression. I did.
It’s fun to have that slow Blender rendering go faster for another dimension!
2.5 is the minimum.
Keep in mind you can also upgrade from E-Cycles 2020 to E-Cycles 2020 RTX if you need it.
And again, no idea what upgrade costs.
Where is option Viewport denoising?
Render Properties → Sampling → Denoising → Viewport
It would be nice to have this feature in Quick Settings and support On/Off shortcut.
Thanks @Hyesung. I will check.
EDIT: I’ve found an option. Thanks.
Can I use E-Cycles to bake stuff using CPU? Does it make CPU baking faster or its only for GPU scene rendering? Does it recognize OSL shaders and Blender bevel shader/node?
Is the 06072020 the last updated version? for 2,90
Since all available builds are listed under the Download page (at least on blendermarket), it’s very easy to check it by yourself.
I can see that E_cycles_2.90_v20200706 is the latest one.
Point Density works only with Cpu with E_cycles_2.90_v20200729_win ( Nvidia Gtx 1070Ti )
With blender 2.91 Alpha Win i can use CPU or Gpu or Combined Cpu & Gpu
Basic example :
Is it possible to use true displacement as in Cycles experimental mode? If so, how?
How can I set .blend files to use E-Cycles build by default on Windows 10?
I tried going to .blend properties and changing the Open With app to E-Cycles build blender.exe but this isn’t working.
Solved. I just replaced the main 2.83 distro with the E-Cycles build in Program Files and that fixed it.