E-Cycles - Fast Professional rendering, E-Cycles X available!

Hi @Thesonofhendrix,
thanks for the tests. There was a 2x slowdown in this build of E-Cycles due to a bug. New builds should be much faster. If the slowdown persists in your file, you are welcome to make a report on the Blender Market (“ask a question” button in the right panel).

Thanks to the thorough testing. I can’t reproduce the issue with the node not connected on my hand using the default startup file. For denoising, I recommend to use the standard E-Cycles builds, it offers much better results. E-Cycles 7 only has OIDN 1.4 while E-Cycles 3.0 and 2.93 have OIDN 1.4 and the E-Cycles AI-Denoiser, which allows for about 10x less samples.

E-Cycles got it’s 7 alpha released 7 days ago and is now the 7th most sold add-on with a :heart: and 5 stars rating!

Thank you!
You can :partying_face: that with the coupon code 777 to get 77.7% off the version of your choice! The offer will last 7 days!

Happy rendering!

Rendered with E-Cycles this week:

Robot Tiger Figure by Michael Weisheim Beresin


@bliblubli can you please explain the option “compatibility mode” before 2.93 it was old transparency. Is this the same things?

Can someone confirm that E-Cycles 7 doesn’t support displacement yet?
I’m running E-Cycles_7_alpha_20210609a_win_rtx(Optix)

Can anyone confirm that E-Cycles is still faster than Cycles-X and K-Cycles? I see the charts, but just don’t know. I hear from some they didn’t really see any speed up. Other say K-Cycles is faster and K-Cycles is going to be upgraded with Cycles X so it will remain faster. I’m also interested to know if E-Cycles works with displacement, hair, and if it crashes a lot. A while ago I had e-cycles, but it would crash if trying to render a lot of hair.

Hi @zigzack001 ,
basically, it’s for user who don’t have time for the short tutorials and want a quick start in E-Cycles. If you watch the tutorials in your dowloads (those are the most actual ones) and/or Youtube, it’s better to leave that off to get maximum image quality and render speed. If you want more details, this option is explained in depth in the 2.93 feature overview video also available in your downloads :slight_smile:


E-Cycles 7 supports displacement, if you found a file where it’s broken, you are welcome to make a report with a .blend file :slight_smile:

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If anyone finds a single production file where Cycles-X or K-Cycles is faster than E-Cycles RTX on NVidia GPUs (with optimal settings for both engines and comparable quality output of course), they can submit a file and win a free year of E-Cycles Pro+RTX!
If they find a single production file where any render engine available on Blender is faster than E-Cycles 7 on NVidia GPUs (with optimal settings for both engines and comparable quality output of course), they can provide a file and win life time free updates for E-Cycles Pro + RTX!


Hi, @bliblubli

I haven’t used E-Cycles (2020) for a while and I have now all my latest settings in standard Blender version. I noticed one new ”feature” that I’d like to clarify.

  • New compatibility mode to have the same defaults as Blender, while E-Cycles now defaults to high quality and performance settings

Does that mean that I can automatically migrate my current settings, shortcuts and addons from standard release version of Blender 2.92 to E-Cycles 2.93 if I purchase current latest version? I wouldn’t like to manually keep matching settings with standard and e-cycles versions. I need to use standard Blender version as well to test scenes before sending to artists without E-Cycles.

I think I know what happened. Something is off when opening a project created with vanilla blender or cycles-x.
Here’s how the node tree looks like. Instead of a displacement map, there’s a bump map, and the weird thing is that bump and normal are both connected to the same slot!

Hello, I understand this is not a perpetual license, so with the 2022 version one would need to buy again.
I hope it’s ok to ask here, is there any upgrade/update path? Can you share how much is that discount if possible?

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I got black material when using Ambient Occlusion node on E-Cycles 7 alpha.
Is there anyone like me? How can I fix it?!

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@bliblubli hi there, for some reason, I am going back to using 2.92 from today, last I was using 2.93 lts. But now the question is Has the so much difference between 2.93 and 2.93?

So, the 149$ version will go -using the coupon 777- to some 20$? Just asking for being sure.

No, that’s about $33.

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Ok. Thanks!

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Hi Saku,
yes, you can use all your Blender add-ons and settings. You don’t even need to migrate as E-Cycles will use those out of the box. You could actually also do that in older versions. That option just makes it easier to match the output yes. But be warned that especially the denoising will be heavily hit in terms of quality. I think you will spare more time rendering at 9spp in E-Cycles, which should match 100 to 256 spp in Blender with OIDN. So you just have to set the samples at 256 before sending to colleagues to be sure while still rendering fast locally.

thanks for the report. Can you please submit a file to reproduce by clicking on “ask a question” in the right panel of the description or by answering your Gumroad confirmation mail?


the coupons are public, so of course I can share them. From the current Blender Market page:
Coupons for 2019 and 2020 users: if you are upgrading from a previous E-Cycles version, you can enter the coupon code EC-SecondYear during checkout to get E-Cycles 2021 for $75 instead of $149 and E-Cycles RTX 2021 for $149 instead of $299. Please be sure to be logged-in and to use a private window for the coupon to work.
So a second year of E-Cycles Pro + RTX costs about 10€/months if you upgrade early.

Kind regards,