Viewport OptiX denoiser is amazing! It really makes a difference! Great job.
I have a question regarding out of core memory rendering. So if we want full speed whole scene has to fit GPU memory, right? I was rendering 2K res scene and had to limit textures to 2048MB, but when I set resolution to 4K, everything was fine to about 50% of the render, then the CUDA error happened.
OptiX CUDA error CUDA_ERROR_ILLEGAL_ADDRESS in cuMemcpyHtoDAsync(launch_params_ptr + offsetof(KernelParams, tile), &wtile, sizeof(wtile), cuda_stream[thread_index]), line 753OptiX CUDA error CUDA_ERROR_ILLEGAL_ADDRESS in cuStreamSynchronize(cuda_stream[thread_index]), line 2576
So when the render resolution rises, there is even more hunger for VRAM?
Is there any bypass solution other than rendering with CPU or buying quadro?
(btw. I have 2x 2080Ti).
And I was wondering what does “Transparent Shadows” option do exactly? I know what is it used for, but what does the code do in the background? Do I even need light output node in my glass shader?