Regarding the render you posted, this scene requires much more than 300spp, a fast preset (the tutorial shows how to keep equivalent lightning while making render faster) or an optimized lightning.
CPU + GPU rendering only works well for 1000+spp renders. At 300spp, your 2 2080Ti alone will be faster I guess.
The render from Boostclock has no denoising, because the fast and very fast settings are noise free at 100 samples most of the time, even in complex lightning situations.
Have some time this weekend to play around with settingsā¦anywayā¦a render time of around 1 minute per frame is satisfactory when doing animationsā¦
BTW: Any news on a new dev branch release for threadripper? No hurry for macOS as my 1080Ti card is still on repair since over a month nowā¦and I will probably move to Radeon VII for macOS due to NVidia drivers absence now and DSR doesnāt do AAC on Linux (o;
Hi, I use GPU/CPU render all the time, often GPU alone is faster by the way.
Add your system specs and E-Cycles version, please.
It would be nice if you upload a small example .blend for testing.
E-Cycles 2.8 RC1 is now available for Windows, Mac and Linux. It has all the features of Blender 2.80 plus:
up to 2.5x faster CUDA path tracing and baking
Quick quality presets to render with very high quality or even faster than Eevee. The following fly-through rendered in less than 20sec per frame at 1080p on a single 1080Ti)
This scene takes even less than 10 seconds per frame
damn and sorry. this is great. i thought it is an emissive plane.
purchased!
and forgot the ābakeā discount
Hope you see some potential by further improving bake denoising and make it more batch accessable like e.g in BakeTool .
There is lots potential when you bake down for unreal and unity and it could give E-Cyles another nice use case.
Another question. Do you know if eevee s irradiance probes are calculated with cycles or are they calculated in eevee.
We are searching a way to export these too.
I had a quick search of these topics, but didnt find anything of interest:
In Vray, there is a ā2D Displacement Modeā (but only when using the CPU), which is very light on the RAM and renders pretty fast. In Cycles, using my RTX 2080 however, i can use displacement only very sparingly without crashing my scene. Does eCycles have any improvements in that direction?
Is there any plan on integrating biased caustics? As it stands now one has either to render it very slowly or turn it off, as far as I see it.
I have plans for something similar (fast ā2Dā Displacement), I just have to find time for it For biased caustics, itās not on my todo list yet. They render āfastā with path tracing (only 20% penalty in my test) but require huge amount of samples to look right due to Cycles nature. But with the AI denoiser, you can already spare a lot of samples.
Welcome on board
Iām working on a batch solution, I hope to release something quickly after the 2.80 official release.
About Eevee, no Idea. I think devtalk.blender.org would be a good place to ask and you may also get some hint over there on how to export those.