As I mentioned earlier, it would be quite easy if I used Blender only. For example I extensively use Apple Motion - it is for me much more efficient than After Effects for simple 2D/2,5D jobs; recently started working on AR app for iPhone; I cooperate with several video editors and no one use Windows and so on and so forth… Fast hardware is no problem.
I understand. I also used Apple Motion on macOS. Great editor for 2D animation. I’m now planning to do such jobs with Blender as well (using the 3D editor and VSE). I’d rather use one tool for as much purposes as possible, in stead of switching back to After Effects.
is a built with the enhanced viewport improvements already available?
It will be the next monthly feature update, so in 4 days. Note that it actually came from a WIP I made in another thread, that a moderator brought back here. It was tested and coded like in a week or so. Because now a lot of users seem to want it like now, I release it. The default cube may be slower, it may burn your cat, etc… it is only tested on professional archviz renders with lots of lights and/or glass and complex materials.
Another preview with SSS everywhere (the bread has it, the fruits, the cheese, the cakes, etc.), loads of refraction bounces through glass, wine, water:
still even with SSS covering a fourth of the image, under 4 sec, otherwise, under 2sec.
went back to OIDN a bit, 3sec for the BMW scene at default resolution:
7sec at 100% (4 times the pixels)
WoW! Impressive! Wondering how my Titan RTX in e-cycles will perform than
For High end cards, I recommend to take the 2.7x version. It’s the version I’m developing on, so you get some preview of WIP features like the BVH building being computed only once for videos were only the camera moves or faster OIDN denoising. It makes a big difference, because in current state, the path tracing phase becomes very short, so reducing the preparation phase and the denoising phase greatly reduces the overall time.
Thanks for your great work. Just tested E-Cycles with my usual interior scene and the speed up is AMAZING!
One question: I realize a big improvement on render time with path tracing, however I can’t reproduce the same speed up when using branch patch tracing. Is it normal? And if so, Have you got plant to optimize branch patch tracing as well?
It’s very important with my work because my clients usually want an interior scene with so many light source and I need to use “Sample all direct lights” feature.
Thanks for your great work again! It helps me so much!
Is there anything special needed to get this to start going? I unzipped the Feb 2.8 version and opened blender and changed it to cycles experimental. I do see the Auto Tiles checkbox so that is activated. I don’t have any speed increase at all. I’m sure i did something wrong, please let me know
PS: I am running windows 10, 7 1080Ti cards.
Hi and welcome on board
Thanks for the feedback, Branched Path Tracing indeed gets less speedup at the moment. There is room for improvement and I’m already working on it, it’s just you are the first one using BPT, so I didn’t prioritize it until now.
It’s detailed in the FAQ, but I made it more obvious that the current biggest speedup is with regular path tracing in the first post.
I’m happy if it helps you
Do you mean you have 7 x 1080 Ti on windows 10 or you tried both windows 7 and 10?
Normally it’s just hit “render” and you get the speedup, no need for experimental or whatever. Always use the latest version (currently it’s the v20190221). If you still have problems, you can send me some logs, system information and/or a file per PM to reproduce the bug.
Yeah 7x1080Ti on Windows 10. Well my apologies, I looked through the thread and saw the viewport enhancements are only coming in 4 days. When I used the actual f12 render the results were 37 seconds instead of the default 45 in a completely unoptimized random scene. Great work man. I’ll keep doing more tests but glad to know its all setup right
There is no real speed up if there are more than three cards connected on the same motherboard. It’s bandwidth limited.
Oh my, I would like such a setup Glad to hear it works in such configurations, I would have expected the overhead of syncing 7 cards to minimize the benefits a lot. Good news
updates coming soon.
What are you talking about? Single workstation CPU has 44 (Intel) or 64 (AMD) PCIE lines. 2x CPU doubles the number of PCIE lines. Where is ‘bandwidth limitation’?
So now I have a solution to make mac builds too. To ensure the mac version make sens to maintain, would the Mac users be interested in a kickstarter campaign? I would then just add the mac version to the Gumroad page and give access to donators if it’s successful. But in this case, it’s more customer than donator, so not sure it fits kickstarter?
In my opinion it does not fit kickstarter. I’m afraid the interest would be small. I can be wrong of course.
I feel the same. We can continue per PM.