I’ve spent about a day on the model so far, getting the lines to flow nicely was probably the biggest hurdle. However, I think the setting up of the final render will be the biggest hurdle! I can’t seem to get a realistic car body feel. The glossy reflections are too “splodgy”. I’m sure some of you have seen this problem before… Any tips? :eyebrowlift:
I’ve attached a diffuse render, the failed glossy test and also my material set up.
I’m definately not a cycles guru, but I believe you should be mixing a glossy shader and a diffuse shader, not two glossy ones. As it stands, I think you are totally reflecting the world color. I may be wrong on that though. And yes, there are some awesome car paint shaders out there.