This is my recent project. The main task was to create a character.
Feedback is very welcome
Workflow:
Blender dyntopo sculpt and retopo UV
Then to zBrush for high poly sculpt and texture paint.
Back to Blender for map baking and Lighting Rendering in Cycles
I love the look on his face
This job suits an eagle perfectly…
Talking about the blend-file:Great character model, but I personally would add a few more details to the stage itself, because it might not be the focal element of the picture, but the white rim (the lightest object in the scene!) kinda forces the viewer to take a closer look at it (and its non-existing texture:o). So you could either make it darker or more detailed…