Hey there Blender Community!
I found some time and created a new project Blender. This one was very interesting as I used different efficient techniques for modeling, including a whole bunch of modifiers.
Feel free to ask me anything about the process, to give your critique or just leave your comment.
But regardless thank you for dropping by and have a nice day
Just a diffuse and a glossy shader with a bumpmap. The “DustOverlay” is a premade node group by me which adds a dust film on top of areas facing up. Here are some different states: the textile texture after the colorramp, the DustOverlay and the final material:
The most important thing about the cable material is the subtle hair system, which is just a basic hair system of really short hair with a little bit of roughness. The hair is very thin and its material is like the cable’s (no bumpmap + translucent shader mixed to the diffuse). Here is without and with hair: