I recently modeled my earbuds (with a few changes) and I was wondering what I could do to improve the render.
Here’s the wireframe:
I’m done with the modeling but I would appreciate advice on how to improve the setup and compositing.
Thanks
I recently modeled my earbuds (with a few changes) and I was wondering what I could do to improve the render.
Here’s the wireframe:
I’m done with the modeling but I would appreciate advice on how to improve the setup and compositing.
Thanks
the edges look really bad
post a pic of your node set up maybe i can help
Yeah, it’s because of the DOF. I think that it is because I made the camera focal length very high (around 90) and moved the camera close to the objects. I’m not sure how to set up the scene with the DOF and focal length so that it looks like the camera is zoomed in on a small object.
try removing the DOF
move the earbud closest to the camera to a separate render layer
add Gaussian blur to the original layer
use the alpha over node to put the earbud closest to the camera on top of the original layer
or you could just enable ‘full sample’ in the anti-aliasing options
render looks nice though.
Here’s the updated version:
I faked the DOF using layers and removed a sharpen node and that helped with the edges.
Does anyone know how I can make the Ambient Occlusion less noisy. I am using AO set to “Add” with a factor of 0.25, as well as environment lighting set to sky texture with energy at 0.500.
turn up the samples under ‘raytrace’ (somewhere under the world tab)