I’m not sure how many of you have played Star Wars the Phantom Menace. It was a PC and a playstation game that generally recieved poor reviews, but this happens to be the first PC game I ever played, and therefore holds a special place in my heart.
Over the summer, I had started playing through it again, and I began to realize how simple this game is. Old graphics, no physics, and simple AI. Nothing that couldn’t be done in Blender.
This is an early build of my game, mainly getting movement down first.
Currently, I’ve got a “spaghetti” mess of logic bricks, and I’m working on that. I’ll eventually get them python coded, I just need to find the time to do it.
If anyone has a better idea for the movement actuators, please let me know. The current ones are a bit … iffy.
I noticed the character also falls though the ground to his ankles, and the crouch animations don’t play correctly. I haven’t had that problem before, so I’ll have to look into it.
Here is the link
I added a couple of screen shots
After failing to get a story up yesterday I realized this is probably better off without a story right now. Instead, I’ll see if I can cook up a “game template” of sorts, and try to include some basic fuctions to release to the public and expand on later. I’ll try to include ranged and melee combat, “The Force”, a couple of NPCs, a menu, an inventory and maybe a conversation tree of sorts.