I’m a newbie to Blender, and also Python programming. However, I have a Diploma in 3D Animation back then in 2001, and also have been programming (simple program). Anyway, due to circumstances, I’ve been doing unrelated jobs the whole time.
Anyway, is there a way for a person to earn around $700 USD per month using Blender?
I don’t see a way to do it locally since most jobs require Maya and Max (animation and arch viz). I’m currently studying night class so I cannot move away (I heard there is ONE company using Blender in Perak).
So, is there a way for a person to earn around, minimum, $700 per month using Blender, online?
I do think of Turbo Squid, but first I need to improve my modelling, but then again, a lot of Blender models were expected to be free. The other thing is that most things have been modelled to death there. Some even have earn enough profit for their models they can reduce the price to keep reaping profit. For newcomers, that means you have to sell your complex models cheaply.
I’m also thinking of making Unity3D game models, generic. But I’m not so sure about developers wanting to use models that other people can see in other games.
I do look at paying job forum and plan to apply once I refresh my skills, but in the mean time… I plan to do other things first.
Blender models shouldn’t be ‘expected’ to be free, but I can see where that idea might come from. Being an open source software community, sharing is pretty common. Not enforced by any means though.
To get things rolling, you could start by modelling for the Unity Asset store and Turbosquid as you suggested - using that modelling practice to refresh your skills. After a while, if that is paying off, pursue it further. If it isn’t, then at least you have done the skills practice you were going to do anyway.
Part of the Unity Asset store appeal I think is for developers and people tinkering with Unity at home (given the relatively low price and free version) to just have something in their prototype to get things on screen and happening quickly. I doubt most of it ends up on screen in finished products, but if your market is objects, rigs, textures etc for flexible testing purposes you might be able to carve out a decent niche.
Shapeways and i.materialise are two other ideas for you. 3D printing allows a way to create physical products using basically the same skills you would be using to model digital assets, except it is something tangible that the general public can buy.
Thanks! I’m not quite sure if the 3d printing is workable in a 3rd world country where I live in currently. postage and all. Most people buy Made In China objects anyway (manga statues, etc). But interesting idea nonetheless. Not to mention people prefer popular object and IP licensing is another thing.