Okay, I kind of gave up on some of my other projects for a while, and decided to do my first humanoid shape.
Another bit from my own personal universe of ideas that I actually made up on the spot and ran with it to produce what I have now.
This is a soldier in the Earth Defense Forces, Special Operations Division (denoted only by insignia I haven’t designed yet and by his helmet - only SOps get helmets with facial features, the rest get traditional US Army-style helmets). He’s something like a Stormtrooper in Star Wars - much better than the average soldiers, but no powersuits or spacesuits. However, he does have a sealed atmosphere to allow him to fight in a contaminated area.
Now to quit rambling and post.
Three different stages of progress:
(The shiny human is a Makehuman base mesh from one of the earlier releases, with a material from an old project that I scavenged. Really just there for reference.)
And his weapon choices (sorry for the dark renders, the materials are mostly black and I didn’t set up the lighting very well, I’ll replace them soon):
The GF25. A 5.56mm-firing rifle (same caliber as the M16), designed to be modular like an XM-8, but with far more variation possible, like the ability to make slight adjustments to the hardware and end up with a nice PDW or an automatic rifle.
The GP25. Built on the same style as the GF25, this non-interchangeable variant fires an energy pulse powered by the large magazine in the rear. It produces a lot more heat and has a much larger barrel. Very useful for heavy assaults.
Also, the barrels do have muzzle porting on them, but you can’t see them due to the angle of the camera.
Okay, any thoughts? I’m looking more for general design/modeling criticisms. I know I don’t have any wireframes or alternate render angles up, they’re coming.