EarthView

EarthView AKA EaVi is a low-poly low-gfx game I am making in blender, I plan on adding scroll over info about each major region (US, mexico, South America, Africa, Europe, Asia, Australia) I decided to make this to show off to my friends but I want suggestions and tips on how to make it more efficient.

Controls:

Enter to get past the intro credit

Up - Down - Left - Right, to rotate earth (Left and right rotates at angles, may or may not fix depending on feed-back)

Click on the satellite to zoom in (seperate scene)

D - Destroys earth, quits game (Sat Close-up only)

I - test menu

.Blend requires 2.48A with GLSL or later.

http://www.mediafire.com/?n1tdinnmlzd

Something like Google Earth? :slight_smile:
Sorry i didnt download it because its too big, but its a good idea for educational purposes.
Keep it up

Sorry, I don’t download exes for virus sake. It sounds neat though. Oh and people can still play around with your model. There is a script to suck .blend files from runtimes. So runtimes still aren’t safe. Could you at least post some screens?

Really? I didn’t know that thank you for the info.

Of course, and I will post the blend too. few moments please.

Yeah, I was surprise too when I saw the script. It was Blendenzo(?) that showed us the script.

Screenshot one, the main menu. the planet by “check out earth” is supposed to grow and shrink depending where your mouse is, having some trouble with it though.

Pretty neat. A few srits though. Clicking the satalite doesn’t zoom in, using the scroll wheel does. It takes forever for the earth to explode too. Oh, and what is that other planet for?

That other was a test for an enlarging icon.

what I meant by zooming in, is clicking the satellite takes you to a separate scene, with a zoom in on the solar panels.

I’ll probably speed up the destruction of earth,

This is kind of a test for another I will make later on with a model of our solar system which will display info about all of the planets in our solar system but right now I just want to test all of my work in something smaller first.

I would like to make it so that it pitches and rotates upon clicking and dragging in a direction, if anyone knows how I can achieve this, please let me know, I’d like to get rid of as many keyboard controls as I can

That other was a test for an enlarging icon.

what I meant by zooming in, is clicking the satellite takes you to a separate scene, with a zoom in on the solar panels.

I’ll probably speed up the destruction of earth,

This is kind of a test for another I will make later on with a model of our solar system which will display info about all of the planets in our solar system but right now I just want to test all of my work in something smaller first.

I would like to make it so that it pitches and rotates upon clicking and dragging in a direction, if anyone knows how I can achieve this, please let me know, I’d like to get rid of as many keyboard controls as I can

I don’t know how to script very well, but I have some experience with other programming languages.

import Rasterizer
Rasterizer.ShowMouse

This script that I just typed up should make the mouse show up, then you would need an always sensor and a python controller linking to that script. You would need a mouse click sensor to know when to start rotating. You need a script to track the mouse for which direction it goes, then make it rotate accordingly.


import Rasterizer

# This is the function for showing the mouse.
Rasterizer.showMouse(1)
# As you'd expect, changing the 1 to a 0 hides the mouse.

Oh yeah. Forgot about that.:o Sorry.