I was animating (keyframes) some billiard balls and ran into some trouble. Basically I would do the following
- Key frame the location from point of impact into the pocket
- Key frame the rotation by guessing how many rotations the ball would do
- On a couple of the ball animations I used “ease in” on the last location keyframe (using the fcurve editior to get the ball to ease in to the pocket.
However I could not figure out how to properly apply ease in for the rotations so it would kind of match what was occurring with the location easing.
My questions are…
What is the best way to apply easing to rotation keyframes, and should they be applied to all 3 of the rotation?
Is there anyway of applying easing in the dope sheet?