Hello fellow blenders!
I am a big fan of procedural texturing in Blender so I have tried to get my head around how to create various patterns via texture input in the node setup.
I want to explore how far I can go. Admittedly, from a practical point of view, this is maybe going too far with procedural textures, but I believe that you sometimes have to go beyond the limit to gain sufficient insight on a topic.
So here is my challenge - let’s paint some beautiful eggs for the coming Easter season! While this is not a contest (there is no prize I should add) I hope that some of you will pick up the challenge with the opportunity to show off and earn the title: “Blender Egghead” :eek: I therefore hope that you will share your blend files or make a screen shot of the node setup so everyone can learn some interesting stuff.
I am including my blend file used for my first attempt so feel free to take a look and use the rig setup if you feel like it.
Easter egg.blend (2.38 MB)