I’m trying to make a game, and I’m just wondering if there is a script or logic brick setup so that I can basically do a freecam movement when/if I want to. For example, the cam is parented to the object (a spaceship), and if the ship rotates/turns, then the camera will jerkily follow.
I don’t want this jerkiness that comes along with the parenting of an object and the camera, so I’m just asking to see if there’s a script/ logic setup to eliminate this. thanks