Easy infinite holographic effect using Build Modifier

Hello. It seems to me that I found a very simple and interesting way to get an animated “holographic” effect that I want to share with You.
The main assumption is to use the “Build” modifier and to add to the “Length” parameter and “Seed” two drivers, which are affected by the number of frames, thanks to which the “Build” modifier builds the mesh infinitely.
As a driver for the “Length” parameter I used the formula # frame*2, and for “Seed” parameter #frame/4. Thanks to this, drivers will be easier to control in the Drivers window.
Maybe this method will be useful to someone, thanks.


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