Easy Optimized Linux 64 bit Distros

I have been toying with Gentoo but have been sticking with Ubuntu for 64bit computing. I was just wondering what the rest of the Blenderheads we running for their 64bit Linux needs. I didn’t have a high speed connection for some of the computers I work on so the downloaded Ubuntu Repo DVD’s came in handy. I have broadband access for those PC’s now again. So I want to really get into setting up a optimized Linux system as in building kernals and just about everything against my 64bit systems cpu’s. But I don’t want to fool around with the process I need to just get the systems up and running. I also need a good repo system that stays up to date. Of course this system must run Blender as the featured app. Thanks for any tips and stories on your cool Linux 64bit setups.

Checkout Arch Linux at www.archlinux.org and their forums at bbs.archlinux.org. I’m running 64 bit Arch on my machine.

Kubuntu 64bit. Compiling Blender from CVS every other day, compiled Yafray for 64bit as well. However doesn’t appear to be too clever, it looks like Yafray has a problem with the 64bit version and Blenders ‘not 64bit safe’ reiteration from Ton this week explains issues that i have been having, that is, I get crashes if i try opening a blend with linked files created on blender compiled on 64bit Linux at home, on a 32bit blender build at work (XP). The only way i’ve found to open these files is with 2.37a and resave then it opens in either build i guess because it ignores the missing linked files. Also if you try to append stuff from a blend saved via 64bit blender non of the stuff is visible in the append dialogue in a 32bit build until you save the blend via a 32bit build, then all appears.
But if your not going to move blends between builds i guess all is ok on 64bit.

Thanks for the tips folks.:yes:

In the mean time in between time I just went ahead and put in Ubuntu 64bit. I’ll check Arch Linux that sounds good also.

I haven’t complied Blender in the 64bit setups yet. Haven’t had the time. I stick to the 32bit stuff for some things. I’m looking forward to better 64bit support in all apps.

Compiling 64 bit Blender in Arch isn’t necessary. All you do is log in as root at a terminal and type “pacman -S blender”, and it installs. If you want Yafray: “pacman -S yafray”. Most things are covered. If it’s not, getting it to work is usually fairly simple.

I checked the website out and examined the docs. Arch looks like it will be my next test system setup. It’s easier to get into than Gentoo. But I still need my plug and play Ubuntu for most things I guess.:eyebrowlift2:

In what way are you referring?

Hi guys

When i say compiling blender for 64bit, meaning from CVS, regularly (every other night) compiling from CVS is stupidly simple on Linux using scons. Three lines in a terminal and a short wait and you’ve got the latest blender build at your fingertips, admittedly blenders not suitable for 64bit but heck its fun.

You know the auto driver config thingy. With Ubuntu I can get things going on most of my pc’s I build without compiling everything or configuring that much. I know the benefits of compiling everything from source. But it’s easier to have everything automated most of the time. :yes:

It would be nice if there was a Linux distro that acted like Ubuntu but auto compiled everything like Gentoo. Trouble free.:evilgrin:

So you compile against a 32bit kernel? I run Flash 9 with a 32bit version of Firefox. I didn’t want to break anything…again…yet.:evilgrin:

After messing around with folks insane repos and hosing my system I went back to the more basic ones. Is it me or is that Edgy 64bit is way too young to fool around like this?:smiley:

In most distros, that’s handled by DBus and HAL now. Generally speaking, things just work on my computer. The only exceptions have been my webcam (not supported in the kernel yet), and NVidia, which only takes a couple of minutes to set up. The only thing is that you have to add users to the correct groups (scanner, storage, etc…) in Arch.