easy physics question...

Here:
http://www.youtube.com/watch?v=rBUImNtz-BQ

https://youtu.be/rBUImNtz-BQ

It may not work exactly how you would like it to, and there quite possibly is a better solution. But you can simply use a rigid body joint constraint (they work in the game engine). Its pretty straight forward, and there should be at least a few tutorials around about the rigid body joints.

Best of luck
-Kendrick