# Easy way to combine faces?

**URL:** <https://blenderartists.org/t/easy-way-to-combine-faces/389497>\
**Category:** Modeling\
**Created:** [May 12, 2007, 8:15pm UTC](https://blenderartists.org/t/easy-way-to-combine-faces/389497 "2007-05-12T20:15:01Z")\
**Posts on this page:** 7\
**Page:** 1

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**Author:** ![ititrx](https://blenderartists.org/user_avatar/blenderartists.org/ititrx/32/4874_2.png) [@ititrx](https://blenderartists.org/u/ititrx)\
**Post date:** [May 12, 2007, 8:15pm UTC](https://blenderartists.org/t/easy-way-to-combine-faces/389497/1 "2007-05-12T20:15:01Z")

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I have a loopcut plane and wish to combine some faces. Is there an easier way to do that instead of deleting the faces and creating one from the vertices?

They are just squares.

Thank you.

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**Author:** ![Orinoco](https://blenderartists.org/letter_avatar_proxy/v4/letter/o/c67d28/32.png) [@Orinoco](https://blenderartists.org/u/Orinoco)\
**Post date:** [May 12, 2007, 10:05pm UTC](https://blenderartists.org/t/easy-way-to-combine-faces/389497/2 "2007-05-12T22:05:01Z")

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Select the common edge and then erase edge loop [x\>\>Edge Loop]. You may get some triangles in adjascent faces.

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**Author:** ![ititrx](https://blenderartists.org/user_avatar/blenderartists.org/ititrx/32/4874_2.png) [@ititrx](https://blenderartists.org/u/ititrx)\
**Post date:** [May 12, 2007, 10:09pm UTC](https://blenderartists.org/t/easy-way-to-combine-faces/389497/3 "2007-05-12T22:09:55Z")

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Thank you. I thought that would remove it all the way around, so didnt even think to try it.

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**Author:** ![ititrx](https://blenderartists.org/user_avatar/blenderartists.org/ititrx/32/4874_2.png) [@ititrx](https://blenderartists.org/u/ititrx)\
**Post date:** [May 13, 2007, 12:29pm UTC](https://blenderartists.org/t/easy-way-to-combine-faces/389497/4 "2007-05-13T12:29:30Z")

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Hi,  
I tried deleting with edge loop, but it gives the the error 3+ faces. Any other ideas? thanks much

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**Author:** ![Bartleby](https://blenderartists.org/user_avatar/blenderartists.org/bartleby/32/5231_2.png) [@Bartleby](https://blenderartists.org/u/Bartleby)\
**Post date:** [May 13, 2007, 2:04pm UTC](https://blenderartists.org/t/easy-way-to-combine-faces/389497/5 "2007-05-13T14:04:07Z")

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> [@ititrx](#):
>
> […]so didnt even think to try it.

> [@ititrx signature](#):
>
> Try, try, try can do it all[…]

Hihihi, I think it’s time you try to live up to your standards…:eyebrowlift: :eyebrowlift:

Now the serious answer:  
Alternatively you could merge adjacent edgeloops. Select an edge ring (Ctrl-Alt-RMB) and then merge (Alt-M) and choose “collapse”. This should collapse all the edges between two neighbouring edgeloops.

Regards

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**Author:** ![ititrx](https://blenderartists.org/user_avatar/blenderartists.org/ititrx/32/4874_2.png) [@ititrx](https://blenderartists.org/u/ititrx)\
**Post date:** [May 13, 2007, 9:57pm UTC](https://blenderartists.org/t/easy-way-to-combine-faces/389497/6 "2007-05-13T21:57:18Z")

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[quote=“Bartleby,post:5,topic:389497"”]

Hihihi, I think it’s time you try to live up to your standards…:eyebrowlift: :eyebrowlift:

Now the serious answer:  
Alternatively you could merge adjacent edgeloops. Select an edge ring (Ctrl-Alt-RMB) and then merge (Alt-M) and choose “collapse”. This should collapse all the edges between two neighbouring edgeloops.

Regards

[/quote]

LOL, had to take that out of my sig, cause you can ony have 3 lines. Didnt know that.

Any way, I did keep going by deleting the faces and creating one instead. 🙂

I tried that, but it does odd things see photos. That probably works ok when there arent any intersections?

### Attachments

 ![](https://blenderartists.org/uploads/default/original/3X/1/6/160b9223015816f77724fd4861acbe9b20386e40.jpg)  
 ![](https://blenderartists.org/uploads/default/original/3X/a/2/a264ed7e975967b03c4b7067d07ad2e144ef0f94.jpg)

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**Author:** ![Bartleby](https://blenderartists.org/user_avatar/blenderartists.org/bartleby/32/5231_2.png) [@Bartleby](https://blenderartists.org/u/Bartleby)\
**Post date:** [May 14, 2007, 7:53am UTC](https://blenderartists.org/t/easy-way-to-combine-faces/389497/7 "2007-05-14T07:53:07Z")

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Hi,what’s really odd about the screens is the cross-hatching. Maybe some redundant and /or overlapping faces? Regards
