Hey,
I am wanting to make alot of cables for a scene I’m doing, like the cables on the Blender3d.org site on the top of the download page ( http://www.blender3d.org/Download ) but less rigid like at the top of the FAQ page ( http://www.blender3d.org/Support/ ), is there any quicker way of doing this apart from making high polygon cylinders and sub-dividing heaps and manually positioning the vertices?
I would suggest adding a bunch of bézier curves (add one out of edit mode, then the rest in edit mode so they’ll have the same data block) and positioning them by hand (which is much easier than positioning meshes by hand). Then add a bézier circle and name it “Profile” or “Extrude” - something you’ll remember. Enter this name in the BevOB field of the edit buttons with your curve object selected. Now tweak the ResolU and ResolV until they look smooth.
Also, remember to select all the curve vertices in edit mode and select 3D in the edit buttons window so they will move in all 3 dimensions.
Yep, that’s exactly how the stuff on blender3d.org was done. Bezier curves with small circles as BevOBs
Thanks!
I’ve actually been straying away from using Bezier curves, simply because I don’t have a grip on it like I do with working with meshes, but I suppose I’m never going to get use to them unless I try using them more 
beziers work better for piping, nurbs work better for cables. That’s purely my opinion, but it’s hard to get smooth curves with beziers, while with nurbs it’s easy. You can do straight lines with nurbs, but it’s a bit harder.
PS: in case you didn’t know, you can bevel nurbs exactly the same way.
Excellent! Thank you! Very helpful. I’d seen this before, but for some reason forgot that BevOb can be a closed object, not just a bevel curve!
Thanks!
-Bischofftep