easyEmit Particle spawning behind meshes

I am working with @ahmad_hassan to create a war game. We are currently in the process of making the game. And I have been working on an issue that is annoying. I’ve been trying to fix this:


Any clues how to fix this?

I believe the issue stems from the water shader you are using, and the transparency effect that the explosion is set to. If you change the transparency from opaque to alpha add it will be in the right place, though it will be harsher than it is currently. Just mess with the transparency on the water and the explosion and that should fix it.

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Ok, thanks! I will try it out!

Thanks, it helped a lot!!

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