This is the reason why im going to finnish my BGE projects I honestly can’t continue watchin yau’ll finnish your projects and I leave all my work incomplete.
Fred/K.S
This is the reason why im going to finnish my BGE projects I honestly can’t continue watchin yau’ll finnish your projects and I leave all my work incomplete.
Fred/K.S
This looks awesome
Looks good, I have not even considered doing anything water based in my game, that is it was never planned
Oh yeah, Ecclesia was planned to be an Open-world RPG, but now it is Massive-World (Sectional) RPG. The Sea will be a very large area, though.
Amazing! I love it
I can’t believe all the work that’s gone into these big RPGs. Keep going guys, seriously. I’m loving this.
Updates:
1.) New Horse+Rider animation showcase.
2.) After weeks of bug fixing, I have the game running steadily enough to start doing videos again. So keep a look out for those in the new future.
Really nice job. It’s great that you’re staying committed to this project.
Well i believe we both share the same passion to Finnish our blender Games huh
Keep it up !
Fred/K.S
Hey BA,
Last year I livestreamed myself making a jungle in Ecclesia, and my PC crashed because it couldn’t handle all of the foliage.
Welp, I just made one jungle, and I still got room for two more! Also, thanks to Fajrul Fnf in the Blender Game Engine facebook group, I was able to try a new method for grass, in the screenshot below is a field of grass with nearly 400K triangles, and still 60FPS.
Here are some screenshots,
Stay tuned!
When I first saw this…I was like, doesn’t look like the best of art. Now that you redone a lot of the artwork and the shaders, it looks amazing.
Thank you that Means so much!
BTW new Screenshots will be coming soon, and a new video showcasing the overworld and biomes.
This is amazing. Just like zelda
I added a facial rig to Ecclesia. Here is a test for his reactions to being COLD(blue plane) and HOT(red plane). Enjoy!
Also, new World Screenshots:
If you need any help with asset modeling or gameplay design, or audio engineering/production/sfx - I would love to help.
I love what you are doing and live seeing dedication like this.