I share you my latest personal project. I’ve always loved to create 3D environments and vast landscapes and i’m glad I’ve been able to create such a project in my spare time.
I used Gaea to create the landscape heightmaps and masks
Blender Cycles 2048 samples at 4K
Post production in photoshop.
Thank you , yes indeed the buildings are randomaly scattered and if i used Global Z qs orientaions instead of Normal i get alot of gaps so i thought to keep it like this with the idea of ground plates moved so buildings getting demolished.