This is the public release of work in progress futuristic racer called Ecksdee. It is made using CS/CEL with all the artwork and content having been made in blender using blender2crystal.
There are very few tracks and ships because its a very early work in progress, but we are actively looking for artists (especially blender ones!) and have a whole toolchain setup using blender2crystal to facilitate easier content creation. We encourage you to take a look at
Come on and help the OSS desktop reach its potential! More artists need to get involved with OSS! Feel free to come onto #ecksdee or #crystalspace-arts on irc.freenode.org and idle/ask any questions.
I donât have direct rendering working on my system at the moment (yep, i do all my blender stuff without 3d acceleration for the moment), but I did download that video.
Iâm very impressed. That whole city and track you created is a piece of art in itself.
You need to install the nvidia cg toolkit (nvidia-cg-toolkit under gentoo).
For anyone interested, it is easy to make levels and ships using blender2crystal (for the uninclined watch the blender conference video where I also presentated a preview of ecksdee ;)), and is a nice way to learn about games modelling (which has some drastic differences to typical cg modelling). Take a look at the artist documentation section of our site.</callforhelp>
Well since its a game using a physics engine that puts a big strain on the processor, so processor heavy effects had to be taken out (like foliage display). Graphics really has little constraints though to be honest.
The computer I use to develop on is 1.73 GHz and GeForce Go 6200 ⌠Not exactly top of the range.
The game crashed after pressing the space bar a few times⌠(geForce4 MX, Athlon 2800+, WinXP). It runs at a good speed, but I havenât gotten very far in it.
I want to play the Ciy level, but my computer is just not fast enough. But, Iâll bet that when you start working on it more itâll get a lot faster.
Yep thats the physics resolution. Higher is better. The problem is that physics is very cpu heavy and most racing games use unrealistic faked physics which is why PPU cards are coming to the market too. Its a difficult problem but new cs physics apis are being made and such.