Hi everyone,
I try to figure out how I can make contours or inking on my rendered images. For simples objects like cubes, it’s simple because we can check the Edge option in post-processing. But for characters, this option just doesn’t work because there is no edges… my characters have skin material. I have made some test with the material “toon” mode, but I can’t get any contours, only shadows.
I know also that using Nodes could allow this kind of render but for now, I’m a blender beginner and expect to get a simple way to do contours.
Yeah, it’s possible with nodes, but there tends to be a lot of artifacts and missed edges. It really might be worth the wait for freestyle integration (though, from what I’ve seen of setting up freestyle, it makes nodes look downright easy).
Finally, I’ve found how to download the Freestyle integrated in an Blender pack from GRAPHICALL.ORG. I’ve download the Blender 2.6 + Freestyle 64bit, decompress it and started it.
There are just too many ambiguous cases that are really hard to get the edges of with nodes. for example, if you have a plane slightly offset above another plane, often the edge between them will not be drawn. There just isn’t enough precision in the z-buffer. not to mention the z-buffer isn’t antialiased, so you have to render at pretty high resolutions for the edges to not look stairstepped.
Finally, I succesfully installed the Freestyle module, and it working! But it will take some time to find the correct settings. And for the Nodes, perhaps I will do a try later, even if it seems a bit complicated…