I hadn’t but I gave it a try - it’s not quite the same. First of all the cut is at a right angle to the selected edges - which I could easily get used to but if I want to say, make a doorframe, I’d select 4 edged of a cube, activate my edge select tool, slide the edged a bit (in Hexagon, thhough that will be a separate question I’ll post, I can have them move relative to the geometric center so when I slide, all 4 edges either slide outside of my cube or slide towards the center which is what I’d want for a door cut.)
Next I’d select the 4 newly formed inner edges, extract them and move them towards the center so that my “to be cut out doorway” face is now formed. By selecting the same edges front and rear I can then connect the edges after I deleted the face to create the inner faces.
The only way I came close to achieve something like this in Blender was to apply a Loop Cut with the count set to 2. Then select one edge front and rear and slide it, memorize the amount, select the other two and slide with the amount I sild the other but with inverted value.
This takes much longer (because I have’t found out yet, how (if this is possible) slide things towards or away from the center)) and I end up with 2 other faces cut by the Loop Cut that didn’t need cutting so I’d have to dissolve all those edges which makes it take even longer.
There’s areas where Blender outperforms Hexagon by miles so I can’t really believe that something as easy as this edge extraction doesn’t exist and that you have to go through all those Loop Cuts + cleaning up.