Edge Length

while scaling an object when it goes past 1000 units the number changes to 1.02e+003
when the edge reaches what should be 1600 units it shows 1.54e+003
is this normal (my scale is set at 8 and subdivisions set at 8)

Just don’t touch the grid scale…:wink:
Keep the grid scale at 1.0 and the scale of your objects at 1.0/1.0/1.0 and you should get correct lengths displayed.

that would solve the problem
I set the scale so my objects match the Unreal Engine scale