Hi, I’ve modelled a sword and an edge loop I created to split the blade in half (for unwrapping) is causing some deformation on the mesh. When I delete the edge loop the mesh looks fine, however I want the blade in two halves so I don’t have to fiddle with my texture. Is there any way I can split the blade in half without said deformation?
Looks like inconsistent normals but can’t be sure since you didn’t upload the file. Edit mode, select all, ctrl+N to make normals consistent and pointing outside (if your mesh has a side).