Edge outline won't go away

I was modeling a landscape with skulpt and multires enabled, then I was going to texture it, and in texture paint mode for my stencles I hit the multires button to go down a level, then all of the edges got outlined, and now are always there, even outside of texture paint, not there for render or game of course, but still, I can’t view the landscape as a whole now, because white outlines cover the whole thing, I looked in the object tab to see if one of those were enabled, but there are none, its just showing in the scene, any help?

Screenshots? Blend file?
Hard to figure out without those.