Edge Render Thread

@uwewo: Awesome! I have never tried this with fur, looks really cool!

@michalis: I saw you making this on another thread, turned out really nice, aside from the collision issue :smiley:

Entry to the Blender Nation weekend contest “Black & White”. Figured I’d throw some EDGE at them :stuck_out_tongue:


Love it!
B&W contest?
Oh my,
missed it.

That B&W one is very cool Vicky. Almost gives me vertigo looking at it. Brilliant textures on your ropes michalis.

Here is one more I played around with. Mist and border added post in paint.net.

Attachments


Very good work guys !

So there was the cubism, the impressionism, etc
Looks like now is the time of the “edgism” :smiley:

Very cool Ryeath! :slight_smile:

@Sanctuary: Thanks! Yes! Bring on the Edge! :smiley:

what a cool thread! stumbled across this the other day, and finally had a moment today to give it a try:


compositing multiple render passes together could be a lot of fun, too, in order to get different edge colors. sure glad they kept this feature :yes:

Very cool wolfred! :slight_smile: Yes, glad they kept it in as well, and you can indeed get really interesting things with this + render passes :smiley:

cool vicky! did you use cruves modifier?
i have an idea, in 2.7 there is a wireframe modifier, and you can then give the wireframed thing a glowing material and other stuff:



i spent maybe 10 minutes making it, it was just a test (all my stuff is a test :))

Thanks f3l1x! I did not use the curve modifier on this one, but I did use a torus knot curve(not the ordinary torus knot). The Wireframe has been around for a while, and it’s still in the Ctrl+F menu, but the new modifier is a great tool for sure, many possibilities :slight_smile:

Wow this thread just continues to show great stuff!

Awesome to see this thread still going and this feature still in 2.71.


My ship! :slight_smile:


i got inspired by your spaceship rendered in edge, to try on marilyn, so my next contribution to your wonderful thread, vicky:


Very cool Doris! I love that veil :slight_smile:

wow… nice thread and lucky me that i came across :smiley:
had a lot of fun with it :stuck_out_tongue:


Edit: @Vicky -how did you create the green “star-balls” on the first page O.o ? i guess with multi extrude, but how to go on^^ ?

This is kind of fun. It is nice to have a 5 second finished render! For these, I originally set up the scene in cycles so simply changing back to blender render essentially disconnects the material nodes. That means no material setup was needed.


And don’t forget about motion blur!


Very cool see360! :slight_smile:

@Zimtstern: Glad you are having fun with this, and that’s a cool shape! :smiley: About the TopMod ball…I can’t seem to track down the tutorial, and the link I put in my artist comments at deviantART isn’t working either :frowning: But, a friend of mine made a tutorial for it in Cinema4D if you are interested:


His tutorial is great, and it’s damn close to the original. In his tutorial, steps 1 - 16 are accurate to the original, but he bridges it differently. In Blender we(me and StanPancakes) tried a lot of different ways, including multi extrude and loft, and to be honest, I really can’t remember how we ended up with ours. Loft was doing some funky things(if I recall correctly, it would loft 3 or 4 of the “arms”, but the others were going in the opposite direction), and we had issues turning the MExtrude inwards. I’ll have to dig up that file and take a look. :slight_smile: If I can dig up the real TopMod tutorial I will post it here.

alright, thank you ! :slight_smile: i will try it out
EDIT: hmm…i now know how the mesh “works” but the link doesn´t bring me very far^^ i tried it on my own with a skin modifier and got a result which is generally not too far away… i will go on trying^^
Update: got it ! :slight_smile: https://www.youtube.com/watch?v=osvTcPlE4sc

ha! this thread is great. I didn’t even see it before now…
(edit) oops…didn’t mean to bump the page back… :o