I have a flat/smooth issue, and every time I look for an answer, I found blenderheads saying you just have to mark sharp edge and add an edge split modifier…
But : This modifier add vertices, it breaks your model apart. All others softwares have a function to mark hard edge between faces, and it doesn’t split the model. It’s just a lighting trick, the light from face A won’t blend with face B if there is an hard edge between them. Old as phong…
This function really doesn’t exist?
(I’ve found something to mark some faces flat and other smooth, but it is not usable if you want to have group of faces smooth together but not with other groups)