WARNING: Some people got freaked out by the awesomeness of my dumb questions and incorrect language. So please ignore the little mistakes, missing knowledge, be sure that I´ve googled my questions before with no results and, please, answer in a gentle way. Thanks.
I used the default cube, put a subdiv modifier set to 2 on it and added an edge split modifier. As long as I know the edge split modifier keeps edges selected as sharp all the time at a hard angle.
But if I select all edges of the cube and mark them sharp, it looks like this:
I hope I´m not the oly one expecting that the cube keeps it edges (because they´re marked sharp)…
Increasing the mean size solves the “problem” (if it´s one), but I´m modeling a mesh with sharp and soft edges, so I wonder which function I should eventually use.
Thanks all of you beforehand, and I wish you a happy new year!
NGCHunter 2
That is the correct expected result.
The edge split modifier does as its name suggests splits edges depending on edge angle or having been marked as sharp (or both)
Therefore in your case you split all the edges into separate faces which are then individually subsurfed (the same result as subsurfing a single plane
For controlling hard/soft edges you can use
Edge creasing
Bevelling edges
Marking edges as sharp and auto smooth
If you use a modifier, first understand what that modifier does (read the manual linked in the blender help menu)
Edge creasing ( as suggested by Richard Marklew ).
After mark your edges as sharp : In the propriety tab ( on the right side of the viewport, in edit mode, increase Mean crease to 1.0 ). ( can directly select the edges and move the cursor to 1.0 )