Im wondering can you aply the Edge split modifier on characters that will be deforming?
Im working a lot with that modifier right now to reach the result I need.
From what I tested the modifier is not a good idea if you animate a character’s fingers and there are edges that are marked as sharp.
I need to know can you still use it in parts where there is no deformation. On a helmet for example? And in general where do you usualy use the ‘Edge split’ modifier in your own work?
Thank you in advance.