Hi all, I’ve been practicing with splitting faces and edge creasing for smoothing out only parts of a mesh… With edge creasing for really defined edges you need some loopcuts but with the advantage that you dont loose the connection between vertices. With splitting the vertices do separate and you get the same effect visually. My question is: when should I use splitting or crease? are they the same for refining sharp parts?
BTW, you can merge vertices on different split pieces if they share the same vertex-pair position with remove doubles.
thanks a lot, im reading your tutorial right now, its very clear. I think its less work and cleaner to have a split modifier on selected(sharped) edges than going edge by edge checking every crease value… and you dont need more loop cuts to refine an edge… So I choose split modifier by now. Thank you.