Edge Twist geometry node group

edge-twist

I needed a twisted vertical object for a project and thought I would post the resulting node group here. I’ve been playing with 3.3-alpha but the only V3+ nodes it uses are extrusion and merge by distance. The test image above has a 5-point star and a square.

This group doesn’t slice objects, it builds the shape by rotating instances on a vertical points, then extruding and connecting appropriate edges.

edge-twist.blend (994.6 KB)

Good work on finding a solution to your requirement.
Although, it seems like a lot of effort for something that you can just use a curve-to-mesh for?

Good luck!

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One reason to post here is to get both feedback and alternate methods. I confess to needing to spend more time with curves.

Your method, @zeroskilz, is indeed more concise.

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