Edge visible in pose/object mode: how come?

Hi all,
I have a strange behavior with a polygon edge (on the right hand of my character) as it is visible in all modes. I have been working with this character since several months and it was not here until recently.
Any idea what’s going on ? Is this due to shapekeys, modifiers?
Thank you

It’s an edge without connected faces, just delete it (in edit mode: X > Edges).

1 Like

Hummm…yes, thank you, it worked. Indeed there was no equivalent edge on the left hand. Don’t know where it came from. I am still surprised that edges are visible in object/pose modes…I thought it was only in Edit mode.
Thank you again

Loose edges are visible in any mode. If you create mesh with no faces, that’s visible, too.