Ah yes! Adding edge loops for local detail. Been there, done that. It’s just not the way to do it. You have to add detail only where you need detail. You can use the knife, as Orinoco suggests, or there are other ways which achieve the same result.
You could wrestle this model back by choosing good places to merge those loops. Generally when you merge two loops into one you end up with triangles, which you don’t want. But, if you merge three loops (edges) into one, you end up with quads (that look like triangles, but aren’t). To work out where to merge loops, take a good look at other people’s head model wireframes.
You may get some ideas from this thread. It’s a pity Kitsu deleted his/her original pics as they would have helped make things a little clearer. My image should give you some idea though. Note that the site Kitsu links to in that thread is an in-depth discussion of loops, edges, faces, poles, tris, quads and N-Gons. It’s quite scary.