If you’re doing this in realtime the edger won’t work. It is a process that is applied to a final rendered image. There is a plugin for the effect you see in some games where there is an outline.
Please try to be more clear with your questions in the future, it was really hard for me to understand what you were getting at.
I’ve create the sea and I’ve a menu in which I’d like to change the color of it…
I have 2 texture, one for quiet sea and one for wild sea…
In a python menu I ve a button for switching quiet/wild, by pressing it I’d like to apply the texture selected…
Is possible?
Thanks a lot,
xcuse me if sometimes I’m not clear in my topic…but my english is very little…
For the sea thing, you could just make two sea objects… one with the calm texture, and another with the wild texture… and when the menu thing is activated, REPLACE MESH, you can find that under the logic bricks… it’s the Actuator EDIT OBJECT… and in the menu of this ACTUATOR you will find REPLACE MESH, just put the name of the other mesh and the switch will occur…