So when i select an edge and give it a crease value of 1 and setup the edgesplit modifier to only use the weighted edges for it’s splits i end up with a well a best semi sharp edge.
At the same time just using the edge angle option results in amazingly sharp and defined edges.
What am i missing or is the crease tool not meant to be able to define sharp edges?
In any case how do i set it up to use it for sharp edges on a mesh while still maintaining the option to have steep but smooth shaded angles too?
(Just using an angle of 99 and defining the edges i want with the crease tool looked right up until i applied the modifier in my test … and then i ended up with extra splits in places that weren’t meant to split)
Up until now i usually did this via support loops but it is quite an expense on the vertex count.