Hi everyone. Hope all is well.
Would anyone know if there are certain image files that retain their alpha channels, when you load them in Blender? Or point me in the right direction if it was answered in another post/thread?
Would there be a reason to transfer images with aplha/transparencies?
For example - I just want to do some basic experiments with textures and bump maps. To create a bump map(or any other) should I even worry about alpha’s when I create them in 2D paint programs?