I just linked a character and wanted to make a quick update. So I used the Edit Linked library.
When I hit the button to open the source file I get the message “Current file does not exist on disk, we cannot autosave it, aborting.”
Odd, I just linked the object so, yes, it does exist on the disk.
If I un-check the autosave it opens the file.
Anyone run in to this issue and know how to solve it.?