Edit mode and object mode are different

The mesh in editing mode and object mode look different. How do I fix this?

Here’s edit mode

There are any number of things that can cause this: shape keys, armature deformation, any deforming modifier, hidden mesh in edit mode… hard to say without more information :slight_smile:

I would upload the .blend file but I’m brand new so it won’t let me

Please take some time and a look here:

you can just post a link to e.g. dropbox to your blend file :wink:

shark.blend (2.9 MB)

You have hidden verts in edit mode: