Hi,
this is what I posted in the Basics and Interface section, and I was redirected here.
Hi,
today I ran into two problems:
Blender lags. I got 2500 single objects. But initially they were all in one mesh, without lagging, so the vertexcount cant be a problem. It laggs on any (completely empty) layer. With any other file it works perfectly smooth. It even laggs in bounding box mode!!! Until I go into edit mode for one of the objects. Somehow everything suddenly works fluid again, even in textured or solid mode!! Why does this happen? This cant happen to my favourite application!!!
Any suggestions?After rendering, and hitting ESC it crashes. Repeatable. When manually switching from the image editor, to the 3D view, it crashes too. I again have no clue about the reason.
Thanks in advance,
tillonius3002
So now, I have Internet again, and just rebuild from trunk (today, 14:34), and the Problems are still there. Both of them. My System:
Linux Kubuntu 11.10
KDE Desktop
nVidia GT540m 1 GB
Intel i5 2410m (2*2.3GHz, with boost to 2.9)
8GB of RAM
Blender newest version (it even has bMesh )
If more is needed, I will add it, just ask
I hope someone can help me, cause these would be to really bad bugs or whatever.
Thanks in advance,
tillonius3002