Is there any way to edit a RVK while keeping the armature deformations still active? Say I want to retouch with a RVK the deformation of the shoulder once the arm is down. If I add in a RVK and enter edit mode, I loose the pose and it is very difficult to manage the deformations this way. Any way to tell Blender to edit the RVK over the armature deformations?
Thank you in advance.